

It looks mostly her every body part is designed to attack including the hairs. She can also scream and break skulls using her bum. Sindel can draw out a huge sword that gives you a decent range to attack. Sindel comes with a set of unusual moves, a little hard to believe but she is hitting people using her bum. In this MK11 Sindel Combos Guide, you will learn his combo moves and learn about controls to perform them on PS4. This is the best time to learn her moves and combos. It removes any sort of gray area to her personality and essentially just makes her pure evil, flattening a three-dimensional character into a two-dimensional villain.Sindel is a DLC character in Mortal Kombat 11, and you will find her fighting against Cetrion in the story of Aftermatch DLC. It’s also notable and a bit disappointing that her story ending retcons what has long been the history of her character.

She’s also got a great selection of unlockable outfits and gear that feel befitting of Mortal Kombat’s premiere Queen. Her hair is obviously the most important feature, and it succeeds at simultaneously looking realistic and otherworldly in the way it grows, shrinks, and wraps around its victims. Sindel has absolutely crazy combos that are extraordinarily tricky to do, but look stylish as hell.Īs far as style goes, Netherrealm once again does not disappoint with this reimagining of Sindel. This is exactly how the variation system is supposed to work.

She’s got a great low projectile that can duck under opposing projectiles and win trades, an aerial projectile barrage that completely controls the mid-range, and a floating trap that will deal unblockable damage to anyone who gets close to it, allowing her to discourage her opponent from getting anywhere near her, or trap an enemy in a corner with unavoidable damage.Įach of these three variations represents an entirely different style of play, and what’s great is that they’re all fun to use and extremely effective in their own way. It allows for some absolutely crazy combos that are extraordinarily tricky to do, but look stylish as all hell.įor those who truly miss Sindel’s zoner-heavy playstyle from MK9, her third competitive variation is the closest thing her latest iteration has to it. But then it’s also complemented by an ability called Deadly Echo that allows her to cancel a jump in, do a quick air-hop, and do another jump in. It revolves around an aerial Banshee Dash that sends a ghost forward in the air and, if it hits, Sindel can spend a bar of meter to instantly teleport to it and start up a jump-in combo. Her second competitive variation plays completely unlike anything else in Mortal Kombat 11. But the best part about this move is that she can use it from the air as well, allowing her to alter her jump arc, bait out anti airs, or – if you’re feeling lucky – you can use it after a jump-kick to try to catch an opponent trying to switch to a low block.
#SINDEL MORTAL KOMBAT 11 FREE#
This flipping hair whip can be aimed close, medium, or far and allows her to leap over projectiles for a quick overhead throw that gives her free wake up pressure if it lands. Her first competitive variation, which is the one I personally have the best time with, has a move called Whip & Flip. They’re also generally pretty punishable on block, making her a character that’s great at whiff punishes and catching people sleeping with tricky overheads and lows, but she’s not all that good at putting on pressure, lacking any solid block strings that could keep an opponent on the defensive and guessing. While they cover huge range, her attacks are not very fast – and her combos, while they hit like a freight train, are not the easiest to land. This big damage doesn’t come easy, though, because Sindel is not a simple character to use. MK11’s Sindel’s best range is at mid-screen, where she can threaten with her giant polearm that hits overhead her chargeable scream, which can be cancelled, enhanced, and will Krushing Blow on a counter hit and her back + 3, 4 string, which has surprising range and can combo into big damage. Fans of Mortal Kombat 9’s Sindel may be surprised to learn that this time around she’s actually not much of a true zoner, which is great because MK11’s got enough of those.
